Post by Lunar on Sept 8, 2016 15:22:19 GMT -6
NOTE: MOST OF THIS IS PRETTY MUCH JAY'S GAME (Game 62)
So I thought I could build a system using the new current one in plan (which I really do like ) And make my own! Here is how it'll work.
So I thought I could build a system using the new current one in plan (which I really do like ) And make my own! Here is how it'll work.
APPLICATIONS
Name:
SHSL:
Gender:
Height:
Weight:
Skill:
Skill:
Dominant Hand:
Hair Color:
Eye Color:
SHSL Talent Specialization: Blackened (Good/Average/Bad) and Whitened (Good/Average/Bad)
DAILY LIFE
This consists of nothing I would necessarily change, so role playing would be okay in here, as well as chances to become the blackened if you want to message the host to have a higher chance of becoming the killer. If something major changes in daily life, such as everyone decides to stay in one room at night, nobody can hold deadly objects in the morning that could kill someone, etc., the blackened must follow along the story with these rules. Also, the blackened will be notified during the daily life. You are allowed to travel wherever you feel like during the day (ONLY 6 LOCATIONS MAX.), but if you choose to specify a time, it could help to prove your innocence and potentially give you an alibi. ALL OF THIS MUST BE SENT IN PERSONAL MESSAGES. And, skill will be added back so hackers can see what happened during certain times.
NIGHTLY LIFE
This idea mainly came from Jay, and I really do like it. You can send 2-6 actions to level up your skills and do anything considered an action at the night, which if hackers check security cameras at the night, also can be used to your advantage as a possible alibi.
DEADLY LIFE
"1. A Monokuma File will go out revealing the victim, location, and minor details about the body.
2. Players send the Host a PM with a location/locations in the school they wish to investigate. The game will start off with only the 1st floor unlocked, and after each Result where the Blackened is not caught, another 2 floors will open. Each player has 2 investigation credits per floor that is open. There are 2 types of investigation:
In-Depth (2 credits) - Search a room for hidden items or clues. Receives the same info as a Scan investigation plus more.
Scan (1 credit) - Take a quick look at what is obvious in a room.
Investigation info from a particular room is the same among all players depending on the type of investigation you choose. For example, 2 people In-Depth investigate the Kitchen, both will receive the same info.
3. This period lasts for 24 hours, and then the Class Trial will occur." (written by Jay)
Also, while I read your blackened plan, I will go on random.org to see how some events play out in the case. For example, if the blackened decides to knock on someone's door so they'll open it and then the blackened kills their victim, depending on the result, that might not happen.
CLASS TRIAL
All of the players will compete to see who the blackened is, rather it's by arguing, debating, contradicting, lying, etc. Names of all the contestants will be placed into a poll and whoever gets the most votes will be placed into the Death Wheel.
DEATH WHEEL
This is a wheel that's fate depends on the result/what it lands on and effects who was voted into this wheel. The options vary from execution of the voted player, everyone but the blackened's death, execution of the voted player and a random player, no deaths, all males/female deaths, etc. So this practically controls the fate of the game.
Hope you like it!
This consists of nothing I would necessarily change, so role playing would be okay in here, as well as chances to become the blackened if you want to message the host to have a higher chance of becoming the killer. If something major changes in daily life, such as everyone decides to stay in one room at night, nobody can hold deadly objects in the morning that could kill someone, etc., the blackened must follow along the story with these rules. Also, the blackened will be notified during the daily life. You are allowed to travel wherever you feel like during the day (ONLY 6 LOCATIONS MAX.), but if you choose to specify a time, it could help to prove your innocence and potentially give you an alibi. ALL OF THIS MUST BE SENT IN PERSONAL MESSAGES. And, skill will be added back so hackers can see what happened during certain times.
NIGHTLY LIFE
This idea mainly came from Jay, and I really do like it. You can send 2-6 actions to level up your skills and do anything considered an action at the night, which if hackers check security cameras at the night, also can be used to your advantage as a possible alibi.
DEADLY LIFE
"1. A Monokuma File will go out revealing the victim, location, and minor details about the body.
2. Players send the Host a PM with a location/locations in the school they wish to investigate. The game will start off with only the 1st floor unlocked, and after each Result where the Blackened is not caught, another 2 floors will open. Each player has 2 investigation credits per floor that is open. There are 2 types of investigation:
In-Depth (2 credits) - Search a room for hidden items or clues. Receives the same info as a Scan investigation plus more.
Scan (1 credit) - Take a quick look at what is obvious in a room.
Investigation info from a particular room is the same among all players depending on the type of investigation you choose. For example, 2 people In-Depth investigate the Kitchen, both will receive the same info.
3. This period lasts for 24 hours, and then the Class Trial will occur." (written by Jay)
Also, while I read your blackened plan, I will go on random.org to see how some events play out in the case. For example, if the blackened decides to knock on someone's door so they'll open it and then the blackened kills their victim, depending on the result, that might not happen.
CLASS TRIAL
All of the players will compete to see who the blackened is, rather it's by arguing, debating, contradicting, lying, etc. Names of all the contestants will be placed into a poll and whoever gets the most votes will be placed into the Death Wheel.
DEATH WHEEL
This is a wheel that's fate depends on the result/what it lands on and effects who was voted into this wheel. The options vary from execution of the voted player, everyone but the blackened's death, execution of the voted player and a random player, no deaths, all males/female deaths, etc. So this practically controls the fate of the game.
Hope you like it!